# Dollar-Store-Flappy-Bird

This title marks my very first complete Unity game project based on a tutorial from "Game Maker's Toolkit" on YouTube with some additional features thrown in. For perspective, you know when you're in the car with your parents and you ask them "Can we play Flappy Bird?" and they reply "No, we have Flappy Bird at home."? Well this game is essentially "Flappy Bird at home"!

## Controls

- Flap Wings (ascend):

  - Keyboard: spacebar

  - Mouse: left click

## Features Added Since Tutorial Completion

- Scene: main game is now accessible via a title screen,

- Gameplay: game over if the bird goes offscreen,

- Bug Fix: score no longer increases after game over,

- Particle System:

  - scrolling clouds in the background which are occluded by objects in the middle-ground,

  - scrolling clouds in the foreground which occlude objects in the middle-ground;

- Animation: bird now has wings that flap each time the player triggers the flap action,

- Player Prefs:

  - high score is now displayed in the UI during gameplay,

  - high score is now updated and saved to disk upon game over;

- Audio:

  - one shot intro music in main menu,

  - looped background music in main game scene,

  - bell "ding" sound effect upon score increase,

  - pitched down bell ding sound effect upon game over as feedback,

  - gradual down-pitch effect applied to music upon game over as feedback.

## Source

The Unity project and corresponding source code for this game can be found at: https://github.com/AndrewMatzureff/Dollar-Store-Flappy-Bird/tree/mainline.

## Credits

- "Game Maker's Toolkit" on Youtube for the graphics assets, idea and original Unity beginner's tutorial;

- Spongebob Squarepants TV show production team for the bell ding sound effect;

- Bobby Prince for the title screen music (Is This The End) and gameplay music (Jazzin' Them Nazis) both from the soundtrack to id Software's "Wolfenstein 3D: Spear of Destiny".

# Thanks for stopping by!

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